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NPCs that run on the Nextbot system tend to be quite smarter due to using navigation meshes (which are significantly easier to produce than a nodegraph).By using the old game's AI as well, they end up blundering their way after the player even on maps that lacked noding. One exception is the Retraux mod GmDoom, since it relies on the player providing a copy of the IWAD for Doom or Doom 2 to extract monsters and weapons from.
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Assets from other games can still be imported though, and Counter-Strike: Source is still a requirement for most addons unless you don't mind missing textures and models everywhere. Artifact Title: Garry's Mod is not actually a mod anymore, it's a standalone game that can be run without Half-Life 2 or any other Source-powered game installed.For example, a car battery will allow it to fire plasma rounds, a propane tank turns the weapon into a flamethrower, and it can even mimic specific weapons to a limited extent, such as the aforementioned gravity gun. The newest incarnation of the weapon has access to different modes of fire that are unlocked depending on what prop it absorbs. One SWEP, named the "Scavenger Cannon", is, essentially, the Rock-It Launcher - suck up any prop you want with it and then launch it, sort of like a rapid-fire gravity gun.A mod of the already awesome molten rebar crossbow made it shoot sawblades.In response, someone created a Baby SWEP that fired AK-47s, and another person made another AK-47 SWEP that could shoot either babies or sawblades. The eponymous creator of the game, once scripted an AK-47 SWEP that shot babies as ammunition.And let's not get started on the various SWEPs devised by the community. You can build prop cannons that can shoot everything from sawblades to watermelons.
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One of the sample scripted weapons (or SWEPs in community jargon) included with the game, the Flechette Gun, is exactly like the USP from Half-Life 2 only it shoots an endless stream of the exploding rounds fired by the Hunter enemy from Half-Life 2: Episode 2.
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According to Facepunch, s&Box is meant to go above and beyond what Garry's Mod was ever capable of, becoming a full game development suite where users can create virtually anything using the entire suite of Source 2 tools as well as the game's own toolset. Currently, it's available on Valve's Steam client for download.Ī "sequel" called s&box is currently in development.
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The game uses a lua scripting format for its weapons and events, meaning it's possible to code your own weapons into the game and publish them to the Steam Workshop, along with user-created maps, props, vehicles, entities, NPCs, effects, and models, resulting in a highly customizable game. All of this makes Garry's Mod one of the most popular mediums for creating Machinima, and because the ability to play around with ragdolls lends itself perfectly to all kinds of zany slapstick, it is also widely considered the Denser and Wackier counterpart to Source Filmmaker.